Compared to carbonic acid speleogenesis, sulfuric acid speleogenesis is a much faster process. I see with your recent update you decreased the initial length of the sulfur spikes. For the purposes of realism, optimization, and overall aesthetic I would propose the following:
Sulfur spikes should be generated mostly near cave walls and grow faster. This makes sulfur more accessible, reduces the number of growth calculations within a loaded chunk, lets the texture of the spike contrast against nearer blocks, lets the vibrant water color be more prominent, concentrates hostile spawns to easier to fight in areas (with a higher likelihood the mob will hit the player into a sulfur spring) and makes navigating the middle path of the cave easier.
For those curious the chemistry simplified to the best of my knowledge is Hydrogen Sulfide volcanic gas (some of which comes from the Sulfur gas you get when heating Cinnabar) oxidizes to form Sulfuric Acid. Sulfuric Acid does not naturally occur because it readily combines with water (diluted to PH ~2) and those springs are used for skin care spas around the world. If there is much less time, the Sulfuric Acid has a chance to act on the Calcite/Limestone of the cave, disolving it and creating Calcium Sulfate and Carbonic Acid (briefly since any amount of water breaks it down). Since we're on the subject, Octasulfur combines with water very slowly to create Hydrogen Sulfide and Sulfuric Acid so good job on the potent sulfur.
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