Minecraft already has aspects of dungeons and dragons. Make Giant dungeons randomly generated with special mobs and a specific entry point. Dungeons should not be able to be mined into the middle of like trial chambers. bedrock surrounded tunnels. Once you are in, you are in unless you turn back. Make it adventure based and gigantic. Dungeons need dragons and loot. Very difficult. I would love to help design this. An exit that is long fought for and not guaranteed. Strongholds are close but not the same. You have kids that play this but adults take up the largest amount of actual player base and revenue stream. We would love some complexity. It could even be instance based. (teleported into). This concept could bring in players that are disenchanted with games like Everquest and WoW or large MMMORPG games. That is how I personally found Minecraft. I played those and eventually wanted a more fun self contained environment. I play with my kids now and enjoy the game. I hope this idea finds traction. Have a fun day. SpacemanKirk
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