1. A new wood type:
Adding trees and a new biome to the end would definitely destroy its empty atmosphere of being so close to the eternal void, so this shouldn’t be done. Instead, I had the idea to use the existing chorus fruit plants to create a non-tree wood set, like the bamboo wood, but dark purple, like chorus flowers.
2. Shulker shell helmet:
The mace is a little bit OP, when ambushing another player from great higths and I found a suggestion, that the turtle helmet should protect from such mace attacks. The mod Supplementaries also adds the ability to wear shulker shells as helmets. I combined the two ideas and now the shulker shells, which are only used to craft shulker chests, will now purpose by reducing the extra fall damage of a mace by at least 50%.
3. Liquid void: The liquid void insta-kills players, that touch it, unless they have some kind of protection (I don’t though about this yet), even ignoring totems. All items, that fall in liquid void are instantly destroyed (except the dragon egg, more about that later). Liquid void can be collected in bottles and buckets. In a bottle, players can drink this fluid, which causes the player to die instantly (ignoring totems) and respawning at world spawn point. This is useful, if the player is trapped in bedrock or slept in a bed under the end portal. Liquid void can be obtained by throwing a bucket or a bottle into the void, which causes them to transform and levitate upwards to the player.
Please sign in to leave a comment.
0 Comments