AridCave
Location: Generates beneath warm biomes
Environment: Extremely dry. Water springs do not generate.
* New Block: Scorched Stone. A reddish, heat-hardened stone variant. It has a chance to be replaced by Terrakotta
Mechanic: Dripstone is "Dormant"—it does not drip water
Atmosphere: Subtle red dust particles and a warm fog
Resources:redstine is more common
FrozenCaves
Location: Generates beneath cold biomes Environment: Sub-zero temperatures. All exposed water source blocks are replaced by Ice
* New Block: Permafrost Stone. A bluish, frost-covered stone. Its similar to ice
Mechanic: Dripstone here is "Glacierized"—it is covered in a layer of Frost
* Atmosphere: Thick blue fog
2. The Rascal
The Rascal is non-hostile and runs from the player, leaving Biome-specific Shimmer Particles to guide the player
Finding Rewards:
*3rd: Drops common survival resources
*4th: Drops rare treasures (Trims)
*5th:The Rascal becomes Bonded
Specials
Warding:hostile mobs are rare to spawn
Petrifaction:When exposed to direct sunlight, the Rascal turns into a Statue (similar to Coppergolem)
Reverting: Placing the statue in total darkness for 10 minutes allows the Rascal to come back to life
If a bonded player dies, the Rascal will quickly gather up to 5 of the player's most valuable items
It will retreat to a nearby hiding spot in caves
If the player fails to find it the loot despawns
3. World
Standard Stone still generates
Standard biomes retain normal
All made by me!!!
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