Right now we have a problem. All of the game drops are completly unrealated. For example, we got baby mobs, then sulfur caves. They do not build on one another, which sometimes makes the game less fun. I agree that the yearly big updates were pressureful on the Devs. However, making a themed drops for the year could help make it feel like we get big updates again. For example, have one drop that adds new end blocks. Then make end biomes with those same blocks. Then, add new structures to those biomes. And then finaly, revamp the main end fight. 4 Drops. 1 huge update.
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