[Description]
currently, a jukebox emits a redstone signal of strength 15 while playing a music disc. i believe this direct power output is unnecessary and counterintuitive for the following reasons.
a strength 15 signal powers all adjacent blocks, which can unintentionally lock hoppers or interfere with other redstone components, making it impossible to remove discs with hoppers while music is playing. as a result, i feel that the flexibility of circuits involving jukeboxes is unnecessarily limited.
[Proposed Solution]
my main goal is to remove the direct redstone power emitted by the jukebox itself during playback.
as a solution to maintain the ability to detect if a jukebox is playing, i propose making the music detectable by sculk sensors instead. since the jukebox produces sound, it should emit vibrations throughout the duration of playback. this would prevent unwanted interference with nearby redstone components while aligning better with modern minecraft mechanics.
[Conclusion]
shifting playing detection from a direct redstone signal to sound-based vibrations would solve the interference issue.
note: i am using a translation tool to write this, so please excuse any unnatural phrasing. i am specifically discussing java edition (though it may be the same for bedrock).
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