Monsters are rarer in sulfur caves than in other cave biomes, and most other biomes in general. This makes the cave feel too safe, in my opinion, and the difference feels very weird.
Most of the common monsters have their spawn weights strangely halved to 50 and spawn counts reduced to 1 for each spawn. Spiders were replaced with cave spiders, which is cool, but cave spiders are oddly rarer than the other monsters. Endermen and witches are slightly rarer, which is also odd. Slimes were made MUCH rarer, going from a weight of 100 and count of 4 to just a weight of 25 and count of 1, which feels rather unbalanced and kinda unfair since they can currently only spawn in the invisible slime chunks (besides a swamp's surface).
Meanwhile, sulfur cubes have a per-spawn count between 2 and 4, and a weight of 100. I can understand wanting them to be common, but making the hostile mobs much rarer is very weird for a cave you'd expect to be dangerous. Even lush caves would be more dangerous if they weren't so lit up.
I believe it'd be best if the spawns were as common as in other biomes, except maybe cave spiders could be a little uncommon since they're smaller and poisonous. Alternatively, most of the spawns could be kept as they are now (except I believe endermen', witches', and slimes' spawns would be better if they matched other biomes), but make cave spiders and creepers (since they seem related to sulfur) much more common. Maybe slimes could spawn normally, too, since they'd fit in.
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