I know that you are looking for feedback with regards to Villages and their place in Minecraft. I think that Villages in Minecraft are a lot of things simultaneously. They are both a reward AND a system for exploration, they are and important system for resource management, and they intersect heavily with the enchanting system in Minecraft (I have thoughts on this too). I think that exploration systems and rewards is their strongest component, and the one requiring the least amount of changes. I think that villages are one of the best resource management systems in the game, but they still present some issues in how players interact with them. For example, Villages allow players to trade something that they have an abundance of, let us say wheat, for the sake of this example, and trade it for something that may be more difficult to obtain, like quartz, and I think that this is done in a way that is really interactive and healthy for the game. Where villager trading becomes more of a problem is when you start being able to trade for things in a way that allows for exponential returns, Like buying glass blocks from Librarians, crafting it into panes, then selling it back to Cartographers for more emeralds than you started with. A lot of these problems come from the discount you receive for curing Zombie Villagers, and the fact that it is permanent and stacks with itself. This is a Math problem, and one that can be solved with Math, rather than completely removing this feature.
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