Description:
Currently, drinking a second potion of the same type only resets the timer. I propose that drinking multiple potions should stack their duration (up to a reasonable limit, e.g., 60 minutes).
Key Benefits:
Inventory Space: Players can drink their potions at their base before a mission, leaving empty bottles behind and freeing up slots for loot.
Interruption-Free Gameplay: No more stopping a fight or a building project every 8 minutes just to fumble with a bottle and drink again.
Strategic Prep: Encourages better preparation before exploring dangerous places like Ocean Monuments or Ancient Cities.
Why it fits:
It doesn't make the effects stronger (Level II stays Level II), it just makes managing them less tedious. It’s a simple fix for a long-standing inventory issue.
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