Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

1

Ability to spam projectiles in creative mode.

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    Registered User commented
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    I feel like survival and creative should have the same player mechanics (besides the obvious such as flying, lack of health, and instant break of blocks). Because what if someone new is testing game mechanics in creative before they go to survival? That would lead to them beliving that bows have no cooldown.