Core Concept
Focus on exploration, puzzle-solving, and biome-specific villages to reward non-combat players and add world lore.
Key Features
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Echo Ruins (Non-Combat): Large underground structures focused on parkour and redstone puzzles instead of mob fights. Focuses on movement and exploration.
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New Village Biomes:
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Birch Forest: High-altitude treetop hamlets with rope bridges.
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Swamp: Elevated stilt settlements with mud-brick foundations.
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Jungle: Vertical canopy villages connected by bamboo scaffolding.
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Nether Piglin Settlements: Non-hostile, living villages in the Crimson Forest where Piglins manage fungi farms and offer a structured bartering UI for Nether goods, they will start attacking if you punch one of them.
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