The camera command has received tons of updates over the years, but Vignettes and Opacity configurations are some features I'd like to see.
Vignette
The vignette would be a boolean added at the end of a fade (default is false). It would replace the full-screen coloration with a colored border encompassing the outer edges of the screen.
Here's how it might look:
//creates a black vignette
/camera @a fade color 0 0 0 true
//creates a vignette that fades in and out
/camera @a fade time 1 1 3 true
Opacity
The opacity would be either a float or an integar (float would be more precise) that you would tack on after the vignette boolean, ranging between 0 and 100 (default 100). The opacity affects how transparent/opaque the coloration appears on screen.
Here are some command examples:
//colors the entire screen blue at 50% opacity
//allows players to still see the game world through it
/camera @a fade color 0 0 100 false 50
//creates a pulsing red vignette at 25% opacity, simulating injury indicators in other video games
/camera @a time 1 0 1 color 100 20 0 true 25
Conclusion
These additions would allow players to be even more artistic with their cinematic creations, and it would be awesome to see them get added into the game.
1 Comments
Please sign in to leave a comment.
Post a new comment: