Suppose you wanted to make an alarm that warned you if someone was killing your chickens - you might think the skulk sesnor wolud be perfect for this - however, even if you use a comparitor to filter for weapon sounds, the vibrations of all the walking chickens will stop the weapon virabations ever being detected. (I have tested this!)
If instead, we tell the sensor what vibrations we are intrested in, by feeding a redstone signal into the side of it, where its strength corresponds to its vibration, just like with the comparitor output, then the walking (or other unintresting) vibrations will be ignored, and not mask/block the signal you want. With this approch you could feed in up to 4 vibrations (It has 4 sides), and it would only respond to these, in the same way it currenty does, allowing you to detect its distance, and which of the 0-3 signals it was.
This appoch removes none of the current features. You can still get a signal out the bottom (so can get 4 inputs). It also would reduce lag, as the game engin need not track unwanted signals.
Its important to distingish, this idea filters what it lissens to, not its output, as the comparitor does.
Save my chickens - vote skulk!
Please sign in to leave a comment.
1 Comments