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Cheezing Warden Prevention Idea (Without Breaking Blocks)

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    Registered User commented
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    Another option to add to this is for when the player is still close enough to the Warden when pillared up (3-4 blocks), the Warden swings it's arms up, knocking the player up and back to hit them off the pillar. Then if a player is too high up for this action (5 or more blocks pillared up or on the hallway structure), then this idea of smacking the blocks beneath the player to shake them off would be the Warden's next available action.

  • 0
    Registered User commented
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    I like your idea, it's pretty good :)