- The Warden should either dig back into the ground when set on fire or have fire resistance. (or extinguish fire in a certain set radius when roaring)
- The Warden should be able to push back water (and lava) from it when it roars in order to avoid being trapped by the liquids(think a sponge-like mechanic).
- This isn't my idea, but The Warden should also be able to somehow knock players off pillars (maybe damage like evoker fangs but with sculk spreading?) that are within a certain range of itself.
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