Warden Changes: The warden should be able to climb like a spider to prevent building up and maybe even a leap for players on floating blocks, it should be able to dig underground to obtain players under small spaces and/or crouch. It should also have an ability when it gets to half health called shriek; it will activate all shriekers and call nearby wardens immediately no matter the distance they are from the shriekers. They will then converge on the shrieking warden to find the attacker. (Maybe they would become max angry if they smell you) the hurt warden will also run away from most noises and hide back in the sculk (if none they will just hide underground), resetting its health. The warden should be fire resistant like the blocks it is made of, and hoes should do the same amount of damage as their sharp 5 sword counterparts. The warden's health should be increased from 500 hp (250 hearts) to 1000-1500 hp (500-750 hearts). When a warden is near mobs that aren't wardens they will swing. (At the moment this only works for players.) Also the warden can't hit wither bosses for some reason.
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