Just transferring Java PvP to Bedrock won't work, and I understand that. For mobile players, it will be pure hell. So let's add attack time and cooldown, like in the new version of Bedrock, meaning you can't just spam it. Every tool has its own type of attack. 1. Spear – it doesn't need to be changed, everything is already great, the features speak for themselves. 2. Sword – when hitting, we swing the sword 180 degrees and can easily push enemies away. 2. Axe – we can only hit one target at a time, but it will do huge damage and has a slow cooldown during which you can't hit at all, and this applies to all axes. 3. Shovel – a stunning blow; mobs can't move or attack after this, and for players, the screen just blurs with a strong shake and nausea effect, but after using the shovel like this, it can't be used for 25 seconds, and the shovel's hits do no damage, only effects. 4. Pickaxe – it breaks armor; for example, a gold pickaxe breaks 5 percent of gold armor, 5 percent of iron, and 1 percent of diamond, but it also breaks when hitting unprotected armor. The same applies to the iron pickaxe; it breaks iron armor 5 percent for gold armor 7 percent for and 9 percent for copper armor, but to break leather or chain armor you need scissors; after a hit with a pickaxe, scissors cannot be used for 40 seconds
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