A criteria for an advancement trigger that detects specific block ids when broken, allowing for advanced customization in datapacks to have certain functions trigger whenever a block with a specific id is broken (for example if you wanted a sound to trigger whenever a gray stained glass block was broken, or if you wanted to make an advancment that checks if you have destroyed 10000 frosted ice blocks, then afterwards makes the frosted ice block drop items each time it is broken after that, etc.)
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