Warden morph anti cheese
the warden and sculk could be some kind of fungi, so what if when players made a tunnel that the warden couldn't normally fit through, it would compress or morph to fit through and attack the player. I think this would be kinda fun to see, and depending on how it's implemented, could make the warden a lot creepier. This might be kinda hard due to model limitations, but it would be quite cool if you could implement it in some way.
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