Bat spawn location should be limited to above the Sculk blocks in caves with them present as if to resemble guano. This would also aid in locating Sculk blocks while mining past them and the ancient cities as the number of bats would be more frequent from the spawn association.
I found the behavior of the warden entertaining with bats present, so i would want to see more opportunities of that happening in game. It would also show as a visual tutorial once entering the biome to see how the warden is spawned and how it behaves while you're still in a safe area of the caves above.
This would allow for more functionality or behavior to be added to bats, who have never been given any update treatment over the years since their addition. It would be troublesome if the large number of bats in the caves and cities were constantly calling wardens or making too much trouble, so after a small amount of the larger bat population have been killed they could swarm to the ceiling of caves to hide perched away. Seeing swarming or flocking too would look cool.
Because of its possible association with guano, it would be hard to add functionality in that regard as its somewhat of a crude detail, but I'm sure some sort of item could be gained from these new behaviors, if they stay perched for long enough maybe liquid sculk pools or completely untouched blocks could be turned into sculk. Alternatively, there could be a Bat skin or hide of some kind to aid in making bundles without finding rabbits.
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