Introduce a short delay before regeneration starts after taking damage.
Example:
2-second delay after last hit
Benefits:
Makes combat more skill-based
Prevents instant healing abuse
Encourages defensive playShow exact regeneration duration
Display absorption hearts numerically
Add clearer visual feedback for effectsGolden apples are powerful but not fully explained.Players can better understand which effects are stronger.Display healing rate in tooltip
Show “+X hearts per second”
Add visual particle intensity scaling
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