Hi! I wanted to present a very simple idea for the game, maybe it's not something very necessary, but I would find it interesting.
The idea would be an implementation of a new type of points called "Inexperience" or "Negative Experience", something similar to the experience points we have in the game, but instead of adding, Inexperience would subtract the players' experience points. It would be obtained in a similar way to experience, but through specific mobs, such as Dolphins, Sea Turtles, Pandas, Villagers, Foxes, etc. Her color would be a dark purple.
The idea would serve precisely to prevent certain negative actions by players, where only mobs that shouldn't be killed, both because they don't have any apparently important drops, would drop this Inexperience when killed by players. Anyway, thanks for your attention, I hope you at least liked the idea :) .
(Google translator)
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