My idea consists of an improvement to a new mechanic and some new items. Improved mechanics for tamed wolves: a new mechanic would be interesting to see when using wolves. We know they attack other mobs under the player's command. What I suggest is that we could equip the wolves with a kind of pouch where we could add rations made of rotten meat and other things (reusing items). This slot would hold the ration that would be used to automatically feed them and restore their health. There would also be 4 more slots in the dog's backpack that would allow it to store the meat from the hunt, whether from cows, chickens, rabbits, sheep, pigs (animals in general). After some time, the wolf would return to the base to collect the hunted items. I believe this would add great utility. Armor was good and serves as a complement to its protection, but now the wolf has even greater utility, being almost comparable to a player. This would also motivate people to seek out different wolf breeds, which could have different hunting attributes, such as greater strength, speed, or more days out in survival mode. And armor would undoubtedly be indispensable. In this scenario, players would go hunting for armadillos. With this new mechanic, wolves would contribute to the player's ability to send wolves hunting while remaining at base. This would be a fun game; their hunting area could be limited so they return, and a small bed could be used to mark their spawn.
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