It is a goal of Mojang to have complete parity between different versions of Minecraft, and one thing that is hardest to fix, and differs a lot, is Redstone. You don't want to convert all bedrock Redstone to java Redstone and break almost all Redstone builds on bedrock, or vice versa. I think the best solution is to have a series of gamerules that can be toggled, each being a difference in the Redstone of the different versions; For instance there could be a gamerule called "moveable tile entities" on both bedrock and java, and one called "Quasi connectivity" on both bedrock and java. And when updated, all old bedrock worlds keep the bedrock gamerules, and all old java worlds keep the java gamerules. On any new worlds, by default it would be either a compromise between the two systems, or just the old systems, however bedrock Redstone could still be toggled to be the same as java Redstone, or java gamerules toggled to behave the same as bedrock Redstone. Just a parity solution I thought about.
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