It would be very helpful if we had a "/delay" command that you could use to tell the game to skip the specified amount of ticks before moving on to the next command. This would be extremely useful in the following scenarios:
- Use in a function, along with a circular reference back to the same function, to simulate repeating command block with a tick delay.
Example (this_function.mcfunction):
tp @s ^ ^ ^10
delay 40
function this_function
The above example would tp player 10 blocks forward, wait 40 ticks, then rep
- Would give the developer more control over a sequence of commands
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