This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

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Seasonal Progression Feedback - Tell us what you think!

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  • 17
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    I think the idea is solid, but it’s just too slow a progression, and the rewards aren’t powerful enough. Maybe adding a themed mini level with the Adventure Pass, where cloudy climb gear can be obtained- or something of the sort, could make the pass more enticing to players. Also maybe a. Bar for tracking adventure points mid level- as shown in the trailer!

  • 7
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    I think it would be helpful to know how many adventure points you get for defeating enemies and beating the level and things like that. Right now I don’t really know what to play because I don’t know the best way to get adventure points.

  • 6
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    So, I love what you did with the adventure pass as an idea, we all need more skins (the ones we have now are not the best) or emotes/cosmetics. The way u get them is not the best, the progression is slow and not rewarding for the free gamers, and especially for those in the endgame. The challenges need to be more interesting (not something you do anyway with big numbers so u don't complete them right away). And please, get an overlay with the progress bar on the main screen so we can see where we are at. (Its a bit annoying to check every time the statue in the hub)

  • 4
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    Seasonal adventures progress for a local coop player not being tracked is a terrible idea. My son and I play together much of the time. As slow as progress is, we'll never get anywhere.

    It was reported as a bug, MCD-6937, but closed because it was "working as intended". 

  • 7
    Registered User commented
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    Please, make it possible to get cosmetic rewards, like Phantom Cape and Zombified Baby Pig, from past events such as Anniversary event and Spookier Fall in the next Adventure passes. This will provide an opportunity to receive these cosmetic rewards for those who would like to get them, but have missed these events for some reason.

  • 3
    Registered User commented
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    Here are my thoughts:

    I think that, first of all, having an Adventure Pass needed to unlock over half of the cosmetics was a bad idea. Even if it was mentioned in a video that there would be paid content, I think that, since these features like the capes and pets, aren’t very important and are more as means of player expression, paying money for something that shouldn’t effect gameplay that much doesn’t make much sense. If the team is needing a better way of earning income from MC Dungeons, fine. But in that case, why this? These little additions should’ve been free, with maybe the Tower being paid for. Though, that might make it worse, IDK.

    Another thing is the Challenges. When waiting for the Cloudy Climb, I thought we’d get more in-depth and interesting goals. (Kill 2 Skeletons with one arrow, kill 10 mobs with a TNT block, etc.) Instead, things like, “Eat 1000 food,” or, “kill 1000 mobs” are in they’re places. This is definitely less of an issue than the Adventure Pass, but it’s still something that I feel could be improved with the next season. (Which should TOTALLY be called the Spelunker’s Sprawl. Just an idea, though.)

    Overall, the Seasonal Adventures have lots of potential, if future ones are to come. They just need to be made more accessible and easy to learn, unlike the mess that is the Cloudy Climb. Please take this advice not as me jabbing Mojang with a pointy stick, but me wanting this game to be awesome. 

    Have a great day!

  • 4
    Registered User commented
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    I found completing the "weekly challenges" in the adventure hud very underwhelming for the time it took. Some kind of message or sound weekly challenge completed would be good and here's your reward. Me and my friend both completed the challenge and we both didn't know what happens after doing it and we both had to Google what the reward was for doing it.

  • 6
    Registered User commented
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    I'm liking the adventure hub mostly. The only things I don't like is some levels rewards are blank/empty maybe add a small reward instead of blank like 250 or 500 emeralds.

    Also on xbox navigation with "LB" and "RB" is not perfect. For example if I customise the controls and set "LB" to bring up the world map I cannot navigate the adventure hub because the map opens up, hopefully you can tweak that.

  • 2
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    The new progression system is diverse and interesting, yet has a lot of issues that leave more to be desired.
    I'd like to start off with the random empty slots in the free track and leaving the bulk of cosmetics to paid players. If players have had to pay for 6 DLCs, making them likely to partake in the new activities this season, why should they pay MORE for accessing the fruit of the content that this update has? Adding more cosmetics to the free track or downright making the free track shorter without empty slots (so that you are always getting rewards for levelling up) would be a good solution.
    Another thing that bothers me is the speed of progression. Right now, it's too slow. Perhaps you could have a way to track points and ranks during the mission, as shown in the trailer, as well as generally flattening the incremental curve in getting the next rank that ranking up follows. This can be done by making missions and ancient hunts reward more adventure points overall (like, say 10-20 per run if solid exploration is done).
    Lastly, make weekly challenges require more strategy. Having things like defeating x enchanted mobs without taking damage from them or defeat x mobs via pet kills (player intervention not counting to this) or do x tower floors without taking damage.
    I appreciate the effort that Mojang sank into this project, and would love to see what more they can do with it. Cheers, and take care devs!
    TL;DR:
    make adventure ranking trackable, and more to the free track.

  • 3
    Registered User commented
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    Progression is way too slow, to the point of being insulting. The weekly quests are similarly cumbersome and uninteresting. Not super interesting for seasoned players who have seen everything. 

  • 2
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    PLEASE get rid of the max limit on inventory slots (which is 300) because players would like to have a much bigger collection and because it's very annoying.  Also, players would like to see every item and artifact and have multiples of the same item and artifact.   This would be especially good for the Gift Wrapper and Ancient Hunts.  The max limit on inventory slots also eliminates the ability to trade with the village merchants once the inventory is full.  PLEASE, PLEASE, PLEASE GET RID OF THE MAX INVENTORY SLOTS LIMIT.  IT WOULD BE SO MUCH MORE FUN AND MORE PEOPLE WILL PLAY THE GAME AND ENJOY IT. 

  • 2
    Registered User commented
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    I think it is fun it gets me invested

     

  • 3
    Registered User commented
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    I like the new cosmetics that you can get from the adventure hub and the progression system. However I do think there should be more ways to get a lot of adventure points at once besides completing weekly challenges and the tower. Perhaps defeating all 6 raid captains in a level or beating an ancient hunt can also net you a lot of adventure points.

  • 2
    Registered User commented
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    you should make it that once you complete a weekly challenge it immediately gets replaced with another one so that you don't need to wait until all the weekly challenges get refreshed in order to complete new ones I also think there should be a way to "reserve" a weekly challenge if you are in middle of completing it and dont want to lose your progress.

  • 0
    Registered User commented
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    For the most part, I think the rate at which you rank up is just about right with the weekly challenges being a nice challenge to try and get ahead faster, planning what you are willing to do and what you would need to do to make this work efficiently.

    The biggest problem I find is the free track, as some times you're not getting anything new a part form emeralds for multiple ranks at a time. and for things like flares only come long into the progression system, that I have yet to know exactly how they work. Having a few more rewards to fill a bit the gaps while also having more cosmetic variety would help the free track not feel as empty.

    The only other thing I have is a small nick pick. The two skins, Pride and Warrior are a great addition to the already diverse cast of Minecraft Dungeons. but in order to use them, you need to have bought the season 1 paid track. This in it of it self is fine, but considering that Pride is the only character that is Actively representing the LGBTQ+ community. It does feel a little weird having to pay a bit just to have more diversity. I would gladly swap the places of Knight, Keeper, or even MOBBO if it means having everyone have the chance to unlock with out any additional paywall.

    Though that is still just a nick pick, just having them in the game is enough for me :D 

  • 2
    Registered User commented
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    The Seasonal Challenges each week put too much pressure and is overwhelmingly hard. Especially for the novice and average player. I suggest balancing the Seasonal Challenges depending on the game difficulty.

  • 0
    Registered User commented
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    I really like it. it's a nice challenge to get all of the cosmetics. the capes are cool, but you don't have a limited time to get them so they're not really that special.  I really like that it's so cheap. it's just the right price, $4 for a lot of cosmetic items.

  • 1
    Registered User commented
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    I firmly believe you guys could improve the progression as it's very slow or at the very least, provide players with data on how it works exactly like how are we supposed to climb through the tiers/ranks faster. If time taken, enemies killed, mission length or map explored have some to do with it. I know we get a new season every 3-4 months but progression shouldn't force a player to excessively grind the game for hours.

    Other stuff that could be looked at are: the ability to reroll enchantments, more endgame content or Quality of Life features like earning XP/Enchantment Tokens easier via missions or the Adventure Pass.

  • 2
    Registered User commented
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    The weekly challenges are very overwhelming and require tons of grinding each day which can affect your mental health and not many people do that. I suggest rebalancing it to make it more suitable for players to complete it more easier and less overwhelming.

  • 1
    Registered User commented
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    The tower should be multiplayer and plus there should be new levels to explore because people are not liking the game

  • 0
    Registered User commented
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    Awesome idea, however it should be polished. Quests should be more unique and less grindy. Example: Kill 50 Skeletons with TNT. Maybe add an exclusive level with the Season Pass? These levels should be more centered around Puzzles, in my opinion, as the game will be really fun with it.

  • 1
    Registered User commented
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    It's definitely better than it was in season 1. I also love the new window that pops whenever you complete a quest. One thing that I would like to see in next seasons: make quests renewable so we don't have to wait whole week to get new levels.

  • 1
    Registered User commented
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    please fix seasonal progression under multiplayer it makes it impossible to gain points and it makes want to quit because the new stuff is all single player and i always play with my brother. Since covid no one wants to play alone.

  • 1
    Registered User commented
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    I loved the missions so much, you definitely got it right while selecting the new type of challengess

  • 1
    Registered User commented
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    For technoblades death add a free crowned baby pig pet please

  • 1
    Registered User commented
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    Would be nice if there weren't any empty slots even in the free track. Is it hard to ask that those empty slots at least be filled with emeralds or gold? You spent months on a update Adventure pass and you have so many empty slots on the free track; why? The paid one has all its slots full of rewards and paid players get both tracks too so we still get the short end of the free tracks stick.

    Second, cross compatibly of the cosmetics. Make the cosmetics types (that make sense) cross over to the main games, Java & Bedrock. Let us use out emotes and capes from Minecraft Dungeons in Java & Bedrock. Dungeons has emotes that already exist in Bedrock with the exact same name (Do the Pickaxe, The Elytra); we cant we use them on those editions? Our capes would give us more options and even incentive to play not only Dungeons, but try the other editions and bring more Bedrock & Java players to try Dungeons for more cosmetics in the main games. Minecraft Earth did this with its character creator rewards even before it shut down for its veteran, paid, and free players who completed task/achviements & events, if MC Earth's cosmetics cross over, why not Dungeon's especially given how we've paid for them and spend months grinding for them/2 years collecting them?

    Finally, More ways to level up and reward more by difficulty. Not sure if completing banner enhanced missions counts towards XP but it should. Daily trails and harder missions as well as picking up banners should give more XP.

  • 0
    Registered User commented
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    The tower is great, even better now that multiplayer is comming. Though for a paid game with six (great) dlcs, to have a ever changing season pass for cosmetics apearing in game most of the time, it's a bit strange for me.
    I'm fine if you want to add more skins, emotes and flairs, just maybe sell them in a more external store, either in the launcher of the game (for consoles the console's store would work) or just in the main menu, for when you check the adventure hub, and see the scatterd interesting content you gain from it, it's not worth it, the most valuable thing you'd get from it for gameplay, is the emeralds, and gold. Sure the cosmetics are fun for some players online, when playing local multiplayer, it just seems useless.

  • 1
    Registered User commented
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    Slow progress :(

  • 0
    Registered User commented
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    Overall, great idea. It does need some polishing; it should be slightly easier to get adventure points since it is currently very slow to level up with adventure points. I do not know if this was intentional but it would most likely be better if it became faster to level up. We should also have more interesting challenges. Not necessarily easier, but more unique. Like killing all undead mobs 3 times in a row with a melee weapon or something along those lines. The rewards themselves are fine, but I think that fewer rewards should be behind a paywall since half of them currently are. I like the idea that adventure points are most efficiently earned in The Tower, but I think that some missions should offer adventure points quicker than The Tower to show some diversity. Maybe you could add extra adventure points to daily trials to incentivize players to play daily trials. If you made adventure points on daily trials 25-30% higher, more people would probably play. I also think there should be an extra bar for adventure points instead of it showing up in place of the levels bar every once in a blue moon. Anyway, that's my two cents.

  • 1
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    adding upgrades to the camp in seassonal adventures