Dipping poison is an enchant that is never used because of how gimmicky it is and how bad it is. This is because it doesn't work like jungle poison (jungle poison can be seen in the encrusted anchor and the vine whip), even though it inflicts poison like they do. Before we continue, I'll explain jungle poison compared to normal.
For jungle poison, the base damage of it is determined by the damage of your weapon. In contrast, normal poison starts off with a base damage and can only do more damage with multipliers to that base. This means scaling with damage makes jungle poison much more usable then normal poison, especially at higher levels where players may always have a damage boost. Let's say you do 100 damage with both regular poison and jungle poison. If you were to drink a strength potion, the regular poison would still do 100 damage a second, while jungle poison is doing 200 damage a second. If you add on poison focus, regular poison will only do 175 damage a tick while our jungle poison is doing 350 damage a tick. If we add void strike and let it scale up to 600%, regular poison tops out at 1050 damage a tick while jungle poison is now doing 2100 damage a tick. It's clear why jungle poison is better, and it only increases with more enchantments, consumables, and effects.
If this change is implemented, dipping poison would still be gimmicky, but it also would be great fun and a lot more balanced, and it encourages creative builds.
#MakeDippingPoisonWorkLikeJunglePoison
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