Simply put, deflect is unfair. Burst bowstring activates near deflect mobs, instantly killing you. Not the most fair mechanic. Deflect returns 100% of the damage you do-- multiply that by three because of burst bowstring, and if you are using a winter's touch-- multiply it by 9. This damage is usually enough to kill a player with potion barrier activated. Not balanced at all. Thorns is deflect except with all the broken parts about it gone. So by removing deflect, the game loses nothing.
Thorns is a much more forgiving enchant than deflect in my opinion, however, it still could be nerfed. It is much like deflect, but at least projectiles do damage to the mobs.
Electrified-- unlike the other two, does have some indicators, (The noise of electrified) therefore it is slightly less skewed. However, it is questionable whether that makes up for the damage electrified does. Electrified-- plain and simple, adds nothing to the game, makes apocalypse +25 miserable and should certainly be removed.
And actually-- what about levitation shot? I simply cannot stress how unbalanced the enchantment is.
Point is, Minecraft Dungeons needs some people to actually playtest the game, (In apoclypse +25 most importantly.) and the update after the tower better be called the "Bugs and Balance" update.
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