This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

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The Minecraft Dungeons Enchanter

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    Registered User commented
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    There is already an enemy called an enchanter. It should probably have another name.

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    Registered User commented
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    I would very much appreciate this. This would make getting the ideal armor enchantments, allowing you to just run with certain gears and swapping them out with the blacksmith every few runs to focus on numbers. Not to mention the unfathomable odds you get the exact armor you want.

    Take armor for example. 
    There are 23 various enchantments for armors, ignoring a few possible conditions (can't remember if any of the enchants have prereqs.) That's a 4(ish)% chance of getting the enchantment you want. *IF* the piece of armor you wanted dropped as well. From what I've gathered, never checked myself, the drop rate for uniques among bosses is on average of 1/3ish. Which now puts that 4% down to almost 1%. Then comes the second enchantment. To make a long story short;
    • 13 stackable enchants
    • 7.6% of 1.3% is a 0.1% chance
    • (Ignoring conditions) 7.6% of 0.1% is a 0.0076% chance. That's quite literally a one in a million chance. 1.3 to be exact. I would much rather grind towards something that let me pick the enchantments I desired.

    Edit: When I say unfathomable, in my defense the biggest quantity of anything I've ever seen was 5,000

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    Registered User commented
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    the option of changing the enchantments can cost a lot of gold but it needs to be RNG FREE, it should depends only from our choices