We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place.

40

"Delay In Ticks" Should Have Different Toggle Features

6 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    I also noticed this and it’s a huge problem. Please fix it

  • 1
    Registered User commented
    Comment actions Permalink

    Please!!! MONTHS of work just went out the window.. why even add this?? This completely made a ton of hard work useless and I am upset!!

  • 3
    Registered User commented
    Comment actions Permalink

    Please fix this Mojang. Many people used short impulse redstone to activate tick delay command blocks, but it no longer works. This "feature" makes so many worlds of many different players dysfunctional and this makes using tick delay harder. If you had to use tick delay of 800 (40s) It'd be really hard to make a redstone line that lasts for 40s without a lever. Even if you are unaffected by this, please upvote this for the many players that require the way tick delay worked before.

  • 0
    Registered User commented
    Comment actions Permalink

    This is so annoying, please vote!

  • 0
    Registered User commented
    Comment actions Permalink

    yes please fix this, if i can't use the delay ticks then i would have to use 125 repeaters which is simply rediculous just for a 30 second delay

  • 1
    Registered User commented
    Comment actions Permalink

    QUICK FIX FOR THOSE SUFFERING WITH THIS PROBLEM:

    • Remove the command block that you have with tick delay;
    • Place an EMPTY command block where the other command block was; (command block with no command, and tick delay of 0)
    • Place a chained command block where the previously placed command block is facing to;
    • Put the command you want to execute on this chained command block and put the tick delay you want.

    This should work because the command block only requires a full signal from redstone, so the command block connected to the redstone has a tick delay of 0, and will run all the next chained command blocks with success, regardless of their tick delay.