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Warden AI enhancements ideas

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  • 3
    Registered User commented
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    They should increase the Warden’s voice as it gets closer to player (makes it more intense). Adding a spooky music like the endermen would be nice.

  • 2
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    Moving around via skulk would make things a bit more frightening during a fight!
    As for towering away, if the Warden can make skulk appear why not have it change the blocks used to tower into skulk? Maybe it can knock down the pillar or climb up to the player?
    I have no idea if the mechanic of wool blocking the sensors will still be a thing if so, maybe wool lined boots to help navigate the deep dark? As a noncraftable loot down there?

  • 2
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    The Warden will chase the player, while he's doing that he can scream to stun the player, kinda like the Ravenger but it gives slowness that freezes you, and alert other wardens to your location making stealth your top priority