I tweeted it but felt I should make a feedback post.
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I think the warden should be even more terrifying.
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If a player looks to often at the warden, it should twist unnaturally too “stare” at the player as if it knows it being watched, then after a bit go back to what it was doing.
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If a player pillars or goes out of reach in a way it can not navigate too and it is aggroed, it either throws skulk growth or howls and makes some appear, then melts and re-emerges nearby the player. This would also give the player time to run and hide. During the transport it can also be healed as a sudo punishment for trying too cheese it.
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Warden pretending to leave via shrinking into skulk growth(with signs that show it’s actually still there.
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Randomly goes deadly still as if listening.
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Using wall skulk growth to walk through walls.
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Occasionally pathing close to a nearby player, stopping to “stare” and/or “listen” before walking away giving a disappointed grunt.
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