Since the warden sniffs the player, what if it stops being able to smell you in water, but it can still hear you. But if you come prepared with a water bucket you wash yourselfin a 2 high area of water for a few seconds (possible soap) before going into the deep dark so it's much harder for the warden to smell you. You know since we work hard building and running from mobs it encourages players to control their smell and bathe. We will start to see more bathrooms in houses because you can now bathe inspiring actual living mechanics! What a cool Mechanic they introduced! The sense of smell!
I guarantee the warden will be attracted to other mobs. I doubt it's just going to be the player and the warden in the deep dark. What if the mobs have the same mechanic (except zombies because their flesh is rotten and smelly anyway you look at it) but skeletons can wash off, spiders are too loud (no spiders here) but since you washed off he's more attracted to the smellier mobs. Kind of like a gamble. Am I going to get closer to the skeleton to attract the warden to the skeleton and off my trail and wash myself and go dark again from the warden site to give you a little bit of a chance. Or a zombie appears and makes noise and the smell has a higher reach. That would be so much more convenient having a skeleton in a corner that you got cornered into because the warden put you there, kind of a last redemption. The sense of smell would be so vital in that type of scenario.
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