This category is for feedback/ideas related to the Minecraft franchise, not gameplay. No support issues, lists of general ideas, or bug posts please!

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The Wild Update feedback!

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  • 5
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    Make the frogs and their variants useful! Give them a unique item drop with unique uses, along with helpful mob behaviors like the Glare. We haven't had a mob dropping unique new items in a very long time.

    The wild update can also use more ambience. Sound effects like birds chirping, echo in caves, winds howling in mountaintops and seas.

    Scary danger zones like the deep dark is a fantastic idea. It gives a lot more depth and challenge to adventures, better than invincible players steamrolling everything in sight. Powerful mobs that you're meant to avoid, areas that are challenging even to enchanted netherite players... I hope there will be more in the deep oceans and other dimensions! It's good game design to make the danger areas inaccessible to newbie players, as they're deep underground.

    You can also add unique cave sounds upon entering the deep dark. Cave sounds that are different and scarier than the usual ones. This helps warn players that they are entering a dangerous area, giving more immersion and atmosphere! The sculk blocks are amazing, halloween maps will get so much better!

    The first night as a Minecraft newbie is an unforgettable experience that hooks players in. Unfortunately, that feeling is lost once you're a veteran player. Here's hoping we can experience it again!

  • 4
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    I totally agree with most of this. I ESPECIALLY really like the idea of biomes having different fog, fog colours and fog densities (some being different during day or night). A lot of the vibe in biomes (and the concept arts!) comes from lighting and colour. Looking from the top of a mountain down on a savanna, and the sky being the same shade and density, just feels a bit odd and can lose some immersion. The water fogs and colours were truly amazing and I’d love to see the wild update mimic that. Some mobs are great for ambience (love the frogs) but a lot can feel out of place when a biome sets the same mood as another, due no diversity in the tone, shades, colour and fog of the area. Ive said fog alot..

  • 2
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    I have 2 ideas for the wild update:
    1) inspired by the Glare that brings debug info into the game, frogs could have much more different textures, with markings for instance, and have each of them assigned to a different biome so that you could tell precisely in which biome certain block is (although I know this is very impractical)
    2) mangrove roots could make you swim faster upwards, as if the player was holding on it to get up

  • 2
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    As Skip The Tutorial suggest you should get some type of potion effect from being in the water to long like when a player is in powdered snow. He suggested that you should get poison when your in the water to long but I think that you should get nausea because of the simple fact that you'd get sick swimmin' around in the swamp so getting nauseous would fit being sick or getting a severe headache. Thank you if you read this all hopefully you'll agree :)

  • 3
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    The "Wild Update" will include updates to the swamp biome.  It would be great if this meant that swamp villages would be able to generate in or around the swamp.  When a raid occurred for a swamp village it would make sense if witches didn't join raid parties.  Witches and swamp villagers are very likely  neighbors and may have learned to peacefully coexist over the years.  I would also suggest that all the cats that generate in the Swamp village should be black.  This would give players yet another tweak to the swamp making it even more unique.

  • 3
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    I'm hoping that the Allay is as useful as it's hyped up to be. Linking an Allay to a note block is going to be very important! It'll hopefully prevent them from wandering too far away from their assigned position. And perhaps the note block doesn't need to be constantly active, to prevent lag. Ideally, they should also try to drop items to the nearest hopper. If they can go through blocks, it'll make Allays less laggy and easier to use.

    It'll also be great if they can keep collecting and dropping the specific item that you requested forever, until you interact with them again to cancel it. That way, you don't have to tell them what to do every minute! Breeding and drops for Allays are also welcome, to make them even more useful. Perhaps they can breed in a more unique way?

    We should be able to collect fireflies in a glass bottle, it's a popular request. It can be used as a light source, hanging on chains, or placed on tables. It can also be used to breed frogs! Tadpoles should spawn on the swamp waters alongside frogs.

  • 0
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    Different muds like the terracotta biome would be make sense, and an algea or somthing maybe

  • 0
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    The generation of the propagules through a leaf placed by the player is too broken, unlike the other trees that to obtain their sapplins it is necessary to break their leaves and they randomly drop sapplins, which does not happen when leaves are broken placed by the player; So I suggest that propagules only grow on natural leaves of naturally generated mangroves, that they don't drop anything if broken by pistons, and that they don't grow propagules when given bonemeal if the leaf is placed by a player. Although something more visual would be like in some fruit tree mods where the fruit grows under the leaf on naturally generated trees but when that tree is cut down and the leaf is placed by the player, no more fruit will grow under the leaf, in this case, it will no longer grow propagules; another idea is that the propagules following the thread of the fruit trees, can only be caught by right clicking and not breaking them, thus ensuring that the propagules are a "special" item so that it is not totally farmable or at least farmable when the player right clicks it with some redstone mechanism.