・Glare
It needs more improvements
Glare's action is to shout if it finds a dangerous area. After a player searching dark zones around his base, it has nothing to do. Also, it could be noisy in exploration in the night. Glare in an uncovered cave might be stressful for a player.
I think it should have more features such as telling something dangerous. if developers will add multiple roles to Glare, please enable players to change the its actions by food. (ex: glow berry: telling darkness, sweet berry: telling hostile mobs, bread: off)
・Allay
Allay carries items thrown by a player to a note block. Its feature is nice. I like allay the best.
However, if it also transports items from blocks, it can be more useful for mining, destruction a building and so on. (it should not carry items within a certain distance of player)
Furthermore, if pitch of note block or other ways limits what Allay conveys, it might be good.
・Copper Golem
It needs more improvement, too.
Since it is peaceful and push buttons, it seems to be a helper for player's work. Sadly, the current golem might be useless. That is because caught mobs in a room that have some pressure plates emit random signals. EVEN WORSE, ITS LIGHTNING ROD MAY CAUSE APOCALYPSE FOR WOODEN HOUSE. The idea of oxidization of mob is nice. I am happy if axe can remove its rust.
That's all :) thank you for reading.
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