Raids are currently too easy to cheese with simple walls. I propose:
Breaching Ravagers: During raids, Ravagers can break low-resistance blocks (wood, dirt, stone, cobblestone) when charging. This is active ONLY during raids.
Illager Engineers: New units that carry materials to bridge moats or place ladders to scale walls.
Scaling Difficulty: These mechanics activate after 2 successful village defenses. On Hard difficulty, they start from Wave 1.
This makes village defense a strategic priority for players!
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