This suggestion is mostly related to PVP and PVE ( player versus player / player versus entity )
The random knockback dealt to someone wearing a netherite armor makes end-game fights not as fun as they used to be. However, I think it's still important to make netherite armor provide some sort of advantage over diamond armor, and it's actually more interesting to me if it's not just in the form of greater armor durability or higher damage resistance.
That's why i think the way to go it to make netherite weapons ( axes and swords at least ) bypass the armor toughness of netherite armor. That way, end-game fights with oponents wearing full netherite sets are free of any random knockback ( which is quite frustrating currently ) ,while making upgrading to netherite still important as armor toughness would give an advantage over someone using diamond weapons and armor.
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