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A medium noodle cave type or variatation

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    I would love to have a good number of caves concentrated in a certain area (much like in real world where porous rocks gather and rain seeps to form caves), perhaps with less y variation than they currently tend to (often featuring vertical drops).

    I think The oldest cave (carver, "a.k.a. noodle caves") generate with diameters similar to what you mentions. however I agree that the current generation pattern for the cave is ... a bit too messy.

    They only offer spooks, instead of incredible findings or getting you lost.