You can already read the rotation of an item fram with a comparitor - feeding that same power level into a second item frame would make its rotation match the first. (But usually you'd power it from something else)
This could be used by a veriaty of contraptions, such as gauges, pointers, alternative clocks, puzzel games, arty animations (I'm thinking googly eyes would be asuming).
Taking this further, maybe fully powing it would lock it to its current rotation - stopping accidental rotation, or locking it in a selection after a user has rotated it.
Please sign in to leave a comment.
0 Comments