A hay golem: a "scarecrow" or "strawman". Created in the same fashion as an iron golem, but with hay blocks instead of iron. Perhaps even dress up your scarecrow in leather armour or equip them with specific weapons?
Besides being a cool new friend, I imagine scarecrows would specifically protect livestock and crops, and would interact with phantoms. They don't actually plant/harvest. When created close to animal pens or crop fields, they'll patrol those places to protect them from other intruding mobs (using weak weapons?), Perhaps operate in a 3 to 4 chunk radius.
As for how they'll interact with phantoms, they could completely repel them, or phantoms will ignore players to focus on attacking scarecrows instead. The latter would mean the scarecrows would eventually (easily?) die. This could introduce new phantom spawning mechanics, too.
They'd have little health, but be swift. Players could give them leather armour to boost their health a bit, as well wooden (or golden?) swords/axes to attack with. Alternatively they aren't able to deal damage, but they fire pumpkin seeds from their heads with knockback to keep creepers at a distance.
When killed, they'd simply drop wheat and seeds.
I mainly took inspiration from the pillager training dummies that already naturally spawn, and the "target dummies" from mc dungeons. Perhaps with a target block for a head (inspired by mc dungeons), scarecrows could also introduce new redstone mechanics.
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