We're all aware of the serious hacking problem in the Bedrock Edition, and since its now in the communities hands to create their own anti-cheats I have quite a few suggestions. First, The "Has_Equipment" component when defined as domain "any" it will still only detect items in the players hand or armor slots. This should be fixed to test any slot within the player inventory as it's basically useless currently. Second, we need components for non-vanilla behaviors, one that stands out the most being fast-break/nuker. This allows players to destroy whole chunks in seconds, and theres not a single way to check it using components or queries. These are behaviors that are clearly defined somewhere in the games code or there wouldn't be a way for clients to manipulate them in the ways that they do. I would suggest a component such as "break_speed" or "reach" with definers such as "max_block_amount" as a way to limit these behaviors as opposed to just having to test for them, even better if this could be incorporated into the base game. We've all come to terms that we'll never be provided with an official anti-cheat option, however it would be exceptional if the team could spend some time and focus on providing us with better tools to develop these features ourselves.
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