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Hash-based anticheat system for servers [OPTIONAL|CONCEPT]

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    I can think of at least one issue: lets presume the client is malicious. In that case, what's stopping it to send an incorrect hash (taking the hash of an allowed .jar version and sending that hash instead of the real hash). There is virtually no way to check if the provided hash is faithful, hence you sending the hash is just a waste of time and bandwidth.

    A much smarter solution would be to fix the flawed packet system: make the client responsible for as little things as possible. This will make cheats virtually impossible