Yes this idea suggests that current oceans should possibly be doubled in depth to make minecraft more interesting and challenging for players. Deep oceans should have their max depth doubled to 60 block deep due to the fact that the developers at mojang are changing terrain generation to optimize it for 1.18. Just for fun! I also suggest adding a feature that the amount of water blocks above a player's translates into how fast your air goes down as the farther you go down in real life: the more gas is compressed and therefore less air you have. Just wanted to share my ideas, give it consideration.
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