I personally think that critical hits could have a few changes, and here’s two ideas I have for them. As we all know, a critical hit is achieved by hitting a target while falling. With this logic in mind, I think that falling a greater distance should increase the damage of them. This would, in turn, increase the functionality of jump boost. Another idea is decreasing the strength of critical hits, but have the added critical hit damage ignore armor (or maybe just ignore enchantments).
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