It would be helpful to be able to relocate/change mobs in mob spawners in survival. They could be incorporated into players mega bases instead of confining them in random caves. You could also work out a dual crafting system to put any/most mob types into any mob spawner that’s already been found, it will give players more customizable options to how they build their bases/loot systems. It could be done with using both the potion brewing system to create mob “essence” then give it life with an enchantment. Could also incorporate new rare item needed so its not op.
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