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More content!(quests)

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    I agree some new challenge would be good, and another post got me thinking of "Pocket Dimensions" for Mazes and Dungeons, this would allow for huge/detailed builds without impacting the world generation, just an archway for the portal. To decrease the Mob Farm have these pocket dimensions be more like events, lasting only about 4 hours real-time (12 game days) and then they close and regenerate. On Peaceful and Normal a player trapped inside would be teleported to the archway, Hard and Hardcore would fall to void, items stored in chests in the dungeon would be lost. Every game day a gong/alarm would do the count down from 12 rings. So if you only hear 1 gong in the dungeon you have 20 minutes to escape. This would allow for mixing blocks/mobs from all dimensions, so you never know your loot, or danger you will face in what combination. As an optional risk/reward with no ability to farm and a limited time frame, I think would add playability. Especially if they even only start randomly every few full moons. And while Minecraft is all about making your own "Quests" most being building ones, this would add an adventure/combat approach. 

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    Another option could be to have the wandering trader have trades for maps, which would be a useful bonus. Also, Traders could ask for other items besides emeralds making them even more trade worthy and a little more consistent with their names. Such items could act as quests, 10 blowfish for 5 emeralds or a book of Aqua Affinity, or Potion of Water Breathing 10min!!! Which would boost the value of trader for sure in the players eyes.