-Structures that should generate in the deeper, bigger caves.
-Things like dwellings, hanging or supported shelters, and maybe even bridges across the cliffs, the idea is that the towns would generate near cave ceilings, making them easier to spot, and hopefully more good-looking as well, if they were to be lit.
-The towns could either be inhabited or abandoned.
-Inhabitants (Optional):
- New villagers, with new clothes
- A new inteligent mob, preferably one that can be traded with, something alongside piglins and villagers, for example goblins.
-Lanters, torches, or brand new light sources would greatly enhance the atmposhere, which would make the towns act like beacons in the larger caves, maybe inspire some players to build bigger underground.
-Main loot could consist of many materials found in caves and lush caves, like the vegetation, or stones. Wood and food, would be the most common in loot tables, as these resources aren't renewable early game Maybe tree farms could generate as part of the towns.
-Special loot would be something exclusive, could be a new banner pattern- amethyst cluster pattern. Another idea are light bombs (like flares), which could be thrown, or shot from a crossbow to light up a bigger area for a short time. Gold, iron, and copper could generate too.
-Cobwebs and vines if the towns were to be abandoned.
-A spiral staircase leading to the surface could be part of the town, allowing players to come back up easier after their caving adventures.
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