Maybe totems should give more help in certain scenarios, It should give you other buffs. What do I mean?
For example:
> When you die by lava or fire, the totem gives you Fire resistance.
>When you drown, you should get Water breathing.
>When you die in the void (e.g. in Ender World), you should get Levitation, but for a few seconds.
Alternative effect: either you should to teleport to a random place, but to any block. It's works like Chorus fruit.
>When you are killed by a mob, you get random good effect (but not the whole list), for example: strength¹ for 10 seconds, invisibility¹ 10 seconds, resistance¹ 10 seconds, speed 10 seconds, jump boost 10 seconds and so on
>When you die in total darkness, you get night vision.
>When you die and have wither, hunger, blindness, poison, glowing, weakness, nausea, slowness effects, you get the effect of milk, that is, totem removes all poison. Also works with all harmful effects. But all the good effects remain.
>When you somehow die at high altitude (when there are many blocks of air under you), you get the effect of a slow fall. The number of seconds depends on how long it takes to survive.
>When you die from an arrow, you get the effect of speed. This is necessary to dodge the arrows.
>When you suffocate in sand or other block, you get the Haste effect. It's necessary to get out of there.
>When you die from a great height, nothing new happens. The usual effects of the totem are given...
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