Here’s an idea: for every 0.1 seconds of recharge time, the damage of a crit increases by 5%, with base crit damage always starting at +10% damage. (Also, this doesn’t refer to recharge time as amount of time the player recharges the weapon being used, but as attack speed of the weapon in question, You still have to wait for the weapon to recharge.) This means that a sword would have a 40% crit bonus (10% + 30% for the 0.625 sec attack speed) and an axe would have a 60% crit bonus (10% + 50% for the 1 sec attack speed(for diamond and netherite)). I think this makes critical hits more balanced and also makes slower weapons more viable and impactful.
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