This update expands the Overworld with new biome dangers, wildlife, and survival mechanics. Volcanoes now generate only in Badlands and erupt every three full moons or three new moons, while fast upward‑flowing lava in the Nether signals an active eruption and portals built near it link directly to the erupting volcano. Grizzly bears spawn in forests, birch forests, dark forests, and taigas; they are neutral unless unfed, eat berries off bushes, attack cows and foxes, rip open beehives, fish in rivers, and raise passive cubs. Hybrid bears are fully hostile apex predators that spawn mainly in snowy taigas (with rare spawns in tundras and taigas), deal twice the damage of polar bears, attack anything within 8 blocks, raid village food, kill villagers, pick up player loot, and become territorial—attacking other hybrids only if they meet inside the same snowy‑taiga cave, where entering has a 50% chance to spawn one; hybrid cubs are neutral. Deserts now generate oases as lifesaving micro‑biomes with fresh water, shade, and vegetation, supporting a new Water Bar survival system where hydration drains over time and much faster in hot biomes, during sprinting, combat, or direct sunlight. Reaching zero water causes dehydration with slowness, mining fatigue, and eventually damage until the player dies of thirst, making oases essential rest points and tying the entire update together into a deeper, more immersive survival experience
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