This is similar to other ideas, but also more generalized. Imagine a ruined-area generator that can be tiny or large, where you could discover a single tower occupied by a squatter witch, or an entire network of buildings and tunnels that once housed a burgeoning city, only to have half of it buried or broken... You might stumble upon only a hint of a wall with two towers left.
I've seen suggestions about various towers, walls, and other updates. I think a more generic solution is warranted.
The structure generator could randomize several elements:
- number of towers (1 tower = simple outpost)
- number and type of related buildings (ie houses, stables, stone/wood keeps, inns, town square, amphitheater, dais/magic area, broken portals, dungeons)
- size of dungeons.
- number of concentric walls/rings (ie city wall, outer wall, inner wall, no walls)
- number of levels of a main building/ each building
- The level of treasures (most abandoned castles are probably already looted)
- Number of dungeon rooms/levels
Moreover, it could randomly decide on other things
- Who is living there? Squatters, monsters, zombies. Witches. Knights. Goblins. Ghosts. King. Illagers. Marauders.
- How ruined/old is it? Toppled towers, how broken walls are, how much has flooding filled it in with dirt
- How disjointed it is: is it a well-planned castle or a hodgepodge?
- How maze-like is the dungeon area? Is it designed to get you lost, or was it merely meant to hide a village of rebels underground?
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